When a calexp overlaps a patch by < 1%, the PSF-matching is bad.
This is especially problematic now that we're requiring the PSF-matched pixels to agree with a template PSF-matched coadd before the the DIRECT warp's pixels (which are probably fine) in a coadd.
Make it less bad or require that a calexp overlap by a minimum number of pixels before plopping it down.
|Sprint||DRP F17-6 [ 625 ]||DRP F17-6, DRP S18-1 [ 625, 668 ]|
|Status||To Do [ 10001 ]||In Progress [ 3 ]|
|Status||In Progress [ 3 ]||Reviewed [ 10101 ]|
|Resolution||Done [ 10000 ]|
|Status||Reviewed [ 10101 ]||Done [ 10002 ]|
|Status||Done [ 10002 ]||Done [ 10002 ]|