Details
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Type:
Story
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Status: Done
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Resolution: Done
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Fix Version/s: None
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Component/s: obs_subaru
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Labels:
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Team:External
Description
In the HSC detectors, charge can pool at the top/bottom of the device. The level (~ 20k) is significantly under the saturation level, so it doesn't get masked and there's no simple way to identify it. Without ignoring EDGE pixels during coaddition (removed in DM-9953), these bad pixels leak into the coadds. We need to revert commit 5faadffd2f408b019280ea1c353f0ec787b092b9.
price@pap-laptop:~/LSST/obs_subaru (tickets/DM-12931 $%=) $ git sub
commit 42b43ff7eab451b469faa33b83eca4ef0d5a95db (HEAD -> tickets/DM-12931, origin/tickets/DM-12931)
Author: Paul Price <price@astro.princeton.edu>
Date: Wed Dec 6 15:56:42 2017 -0500
Revert "config: allow EDGE pixels to be coadded"
This reverts commit 5faadffd2f408b019280ea1c353f0ec787b092b9.
We've identified a reason to ignore EDGE pixels in the coadd:
the charge from saturated sources can pool at the top/bottom
of the detector. This charge is at a level (~20k) significantly
below saturation, so it's difficult to identify cleanly. Tossing
all pixels around the edge of the image is the easiest way to
ensure these don't leak in.
config/assembleCoadd.py | 2 +-
config/safeClipAssembleCoadd.py | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)